AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Ecuador Q2 2022
In Q2 2022, the top ultracasual games on iOS in Ecuador showcased varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q2 2022, the ultracasual games category on iOS in Ecuador saw diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the top 5 games during this period, based on data from Sensor Tower.
Fill The Fridge! by Rollic Games showed fluctuating weekly revenues, peaking at $33 in the week of April 18 and dropping to as low as $1 in early May. Weekly downloads decreased initially, falling from 1.6K in late March to a low of 568 in early May, but saw a recovery to 1.1K by late June. Active users followed a similar trend, starting at 2.7K in late March, dipping to 1.5K in early May, and then rebounding to 2.3K by mid-June.
Sponge Art from AI Games FZ had no reported revenue throughout the quarter. However, it experienced a gradual increase in weekly downloads, starting from 223 in late March and reaching 413 by the end of June. Active users also saw a steady rise, growing from 594 in late March to 868 by late June.
Acrylic Nails!, published by Crazy Labs, experienced modest revenue fluctuations, with a peak of $56 in late March and maintaining a steady $30-$39 range in June. Downloads were relatively stable, with a high of 335 in early May and a low of 150 in late June. Active users showed consistency, ranging from 748 in late March to 606 by the end of June.
Fidget Toy 3D - Pop It Trading by Le Anh Pham reported no revenue for the quarter. Weekly downloads were quite stable, with minor fluctuations, starting at 238 in late March and ending at 281 in late June. Active users remained steady, starting at 1.2K in late March and increasing to 1.5K by the end of June.
Jelly Dye:Satisfying ASMR Game from AI Games FZ had no revenue reported for the quarter. Downloads saw a notable increase, starting at 167 in late March and reaching a peak of 306 in mid-June. Active users followed a similar trend, starting at 339 in late March and peaking at 553 in mid-June, before settling at 467 by the end of the quarter.
These insights into the performance of the top ultracasual games on iOS in Ecuador highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.